Getting Started
To get started with the game:
- Launch the Game: Run the
BigTwoClient
class. You will be prompted to enter your name. - Connect to Server: The client will establish a connection to the game server.
- Gameplay: Once all players are connected and ready, the game will start. Play your cards by selecting them and pressing “Play” or pass your turn by pressing “Pass”.
- Chat: Use the text input field to send messages to other players during the game.
Implementation Details
Server Behavior
- Connection Handling: The server manages connections, sends player lists, handles disconnections, and broadcasts messages such as JOIN, READY, START, MOVE, and MSG to clients.
- Game Start: When all players are ready, the server broadcasts a START message with a shuffled deck.
- Move Handling: The server broadcasts MOVE messages to clients when a player makes a move.
- Chat Messages: The server relays chat messages between clients.
Client Behavior
- Name Entry: Players enter their names at the start.
- Server Connection: The client connects to the game server using the provided IP and port.
- Game Logic: The client handles game logic, such as dealing cards, making moves, and checking moves.
- Chat Functionality: The client supports chat messages, which are displayed in the chat area.
- Game End: The client shows game results in a dialog box when the game ends.
Class Specifications
BigTwoClient
- Constructor: Initializes players, GUI, and server connection.
- Instance Variables: Includes player list, hands on the table, player ID, server details, socket, output stream, current index, and game table.
- Methods: Implements methods for game logic, handling server messages, making moves, and managing the connection.
Graphical User Interface (GUI)
- Chat Area: Displays chat messages.
- Text Input Field: Allows players to send chat messages.
- Connect Menu Item: Establishes a connection to the game server.
Conclusion
Enhancing the Big Two card game with networking and multi-threading allows for a more interactive and engaging multiplayer experience. By following the specifications and implementing the necessary classes and methods, you can successfully create a networked version of the Big Two game. Enjoy coding and have fun playing Big Two online with your friends!